
Shaded Island

Wireframe Island
I also noticed that when I ran the program in debug mode I got about 60 frames per second, however, in release mode that number increased to 300 frames per second. Strange no?
I suppose the next step will be to implement either a sky box and a sea plane, or some basic textures, or some kind of collision detection so I can walk around on the island.
For the collision detection I might try using the bullet physics sdk, but there's no telling how difficult it will be to use that with Ogre yet