Wednesday, July 6, 2011

Let there be Bogeys

bogeys
(click to enlarge)

It hasn't been very productive these last few months. Got the usual family stuff that is, obviously, more important than this - but what I have done is experiment more with MyGUI and added bogey trackers to some mine objects.

The bogey trackers are actually 2D GUIe widgets and each corner of a box surrounding a mine is it's own widget. The performance ain't hot let me say that much. I'd like to also try 3D bogey trackers and actually put billboards in 3d space around the targets, but I kinda doubt that will be any faster.

I've also tried to smooth the input and framerate a bit more. In the process I implemented a mouse look system for the ships that is similar to the one in X3.

In the process I broke my multiplayer input so now client ships can't move, and there is still a bit of jitter when moving fast, ugh. I plan on attempting to fix the network bug and then do some renovations to the lasers & thrusters. After that it's some basic menus - joy! One of those menus should be a menu to jump to another planet or solar system, so that will open a whole new can 'o worms.

Here's a little vid I recorded - just shows the bogey tracker.