Water Depth Effects:
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Also I made my underwater texture have fake caustics (static) on them which is subtle but nice:
Fake Caustics texture:
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From Above:
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And here are some pictures of the atmosphere and water shader together from various spots on the planet.
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You can view all the My First Planet Images in the gallery section on my website
Notes:
- I pretty much eliminated banding in the generated terrain texture images by increasing the resolution of my terrain height maps from 8bit to 16bit.
- The atmosphere still has problems and needs tweaking - there is no sun and the sky to space transition is too abrupt amongst other things.
- PSSM VSM shadows slowed the frame rate down too like 30-40 fps so I left them out for now.
- I need to solve the issue of how noticable texture repeating is from up in the atmosphere and I need to add some noise to the texture generation to make things more interesting.
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